Inverse
Kinematics Tutorial
Open the file Uniped2.max from T:\School Courses\ComputerCourses\dmd12\uniped
You
should see……
Select
the thigh
Choose
Click
on the foot
Click
on it and drag it around using the move tool
You
should be able to move it around like the following tools
Isn’t
that cool???
B.
Attaching the IK Chain to a pointer….
Create
a point helper and place it in front of the foot
We will
then link the ikchain to the pointer using the button
You
should be able to drag the pointer around and move the unipeds leg
Rename
Point1 to say Point_legcontrol
Link
the body to point_movebody
Link
point_legcontrol to point_movebody
Moving point_movebody around should now move the
entire body
D. Adding a Slider Manipulator to control the
head.
Choose
slider and click in the upper right corner of the front view to get…
Go
to the properties of the slider and change the following
We
now need to make the slider actually control the head turn…. Okay here we go
You
should see this now
Choose
Yikes
it looks scary
Just
like on the track view we can click on the “+” signs to on the left side to get…
this
tells the computer we are concerned with the value of the slider
Now
on the right side use the tool and look under Medit Materials. Click on objects and follow this path
Look
at the numbered arrows and click on the selections in a 1.2.3 order
Make
sure the button is
down in the tool bar
Now
go to the slider and drag this point
the
head should turn but way too fast.
We
need to limit the minimun and maximun values for the slider
Select
the slider and then choose to bring up its properties…. Change the Min value to –2 and the max value
to 2
Check
out the slider again
It
should work a little better now
This
time you will wire the slider to the Y rotation
Once
again we should change the maximun and minimun values to be
-2
and 2
Lets
move the gizmo.
Select
the head with Select and move
You
will now notice that the gizmo is outlined
just
like this
Go
back to the Hierarchy button and turn the affect pivot only off
Go
back and try the slider_headnod again.
You might still have to adjust the minimum and maximum values to get
what you want.
You
now have a much easier uniped to move around
F. Animating the Rigged Uniped.
Use
Autokey most
of the time. Setkey can be used to
control when the motion starts sometimes.
This
means any change you make on the screen will lay down a key….
Make
the uniped look left and then right as if he is crossing a street and then make
him hop once.