Using Editable Poly to Draw a Spaceship
This tutorial will hopefully show you how to use some of the features in editable poly. Hopefully you will find it useful.
Since a spaceship is symmetrical we will use a box that has 1 height, 2 width and 1 length segment. Turn on Edge Faces from the viewport at this time. You should see something like
If you are modeling a specific spaceship that exists it
is important to have a model or picture of it beside you to refer to
it. I am just going to draw a
spaceship of my own design.
Right Click on the box at this time and choose convert to Editable Poly
Notice that we can select by vertex, edge, border, polygon
and element. We will first use the
edge selection tool and the connect button.
With the edge selection tool active and ignore backfacing checked I am now going to select the following two edges and connect them.
The connect tool draws an edge between the two faces.
These two edges were selected And then the connect button was clicked To give me this new edge Now I have another edge to work with.
I will now create 2 connects at the same time.
The middle and top edges were first selected. Then the little button beside the connect button was
clicked and 2 was selected. These
faces can be moved
Edges can be moved simply by using the move tool
Select the following Polygon
And now click on the extrude tool Make sure the Polygon is selected
Use an extrusion of about 25 to see this
Extruding can also be done by rightclicking on the selected polygon and then choosing extrude. A target like icon will then appear.
Pushing forward with the mouse will then make the extrude appear
The polygons can be moved and manipulated just like an edge or a vertice
Here you can see I extruded 4 more times from various polygons to do this
Simply by extruding from various polygons I can get this
unique shape
Symmetry and Meshsmooth.
Adding a symmetry modifier at this time will let us mirror the space ship.
Add a symmetry modifier along the x axis.. You might have to flip to get it to look like this
Add the symmetry Choose the mirror axis And flip if you need it Now everything you do on one side will be mirrored by
the other.
Put a meshsmooth modifier on at this time.
Two iterations on the meshsmooth should work just fine
When I go to select vertices , edges or polygons I like to have the meshsmooth turned of and the show end result turned on like this
Meshsmooth off Show all toggle on
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