ICTM 12

Course Outline

Links for Animation

Example Storyboard

Table of Contents

1. Project 1 Modeling Review
2. Project 2 Patch Character
3. Project 3 Patch Character on you own
4. Project 4 Choice of Doing a Walk with a Character, Doing a bit more complicated set of steps (see below), or followiing a tutorial with to make a fish or something simular.

Simple Boney Guy - Inverse Kinematics

If you can remember back to the last year and how to make a character with Inverse Kinetics then you may continue with making up a character first. Then have your Character do a complicated set of steps and actions incorporating Curve editor. Using a simple character I want you to have your character start at the bottom of a flight of stairs and have him/her walk up the stairs in a realistic fashion, then do a back flip off and land on the bottom of the stairs again.

5. Project 5 Simple Boney Guy -

Student will watch Video on Character Setup, Key framing, Staging, Dopesheet, Key framing Methods, Character Design, Posing.Make a simple Boney Guy do a walk. Here are the notes that I follow from a lead animator that came to our school to instruct the teachers in Sd68. Notes Here is how a run cycle might look. Example

5. Project 5 Boney Guy


Student will

Wiki Site for Open Projects - http://ndsshall.pbwiki.com/

 

1. Project 1 Modeling Review

Student will review the use of:Saving Incrementally, UI use, Viewports, Materials, Collapsing objects as well as other things learned in the Grade 11 Course. Do you know the movie Bolt or Madagascar ? Link to Madagascar Homepage. Your first project is to Model either the plane in Madagascar or the motor home in Bolt. There are not very many great pictures of it. You may find some more. You may fill in the blanks where you don't get a good view.
You will need to work with the materials to make an model as close as you can with limited visibility of the image. Pay close attention to the proportions of the objects and relationship to each other. You will not animate the characters at this time but maybe later.. You will hand in about 3 views of the project. You will have about 5 days to work on this first project.

Place a white background in the scene and place your name in text under your work. Save 2 renders at 800 * 600, one close view to show me the materials used and one showing me the whole building.

 2. Project Modeling

Student will learn: In this tutorial, you'll use a combination of techniques to model an alien character. You start by duplicating, positioning, and scaling semicircles. The CrossSection and Surface modifier are added to the modifier stack to skin the semicircles. Then the stack is collapsed to an editable patch, where the remainder of the modeling is performed.

Part 1
Part 2
Part 3
Part 4
Part 5

Start by completing a tutorial on a creature. It is a 5 part tutorial complete with pictures. Finish this tutorial and turn in your rendered creature as close as you can to the demonstration for maximum marks. The only thing that may differ on your version of is the flattening of the eye socket.


 3. Project 3 Your own Patch Character - using the information from above, I want you to design your own patch character. The character can be of your own design or an existing character. The less human like the character the more success you may have because of expectations of lifelike features of a human. In the past students modeled Shriek and other such characters.

 

 

 

 

 Other Projects not used at present time.

4. Project 4 Smile Frown
5 . Project 5 Lip Sync Shrek
6 . Project 6 Simple Bone Guy Dancing
7 . Project 7 Bone Guy Sequence of Steps
8 . Project 8
9 . Project 9 Full body with bones (you make the body fit your Bones
10. Project 10 Animating in Track View
11. Project 11Juke Box Animation

4. Project 4 Smile Frown - you are going to take your character an make him smile and frown using morphers.


 5. Project 5 Lip Sync Shrek

Student will learn: What a PHONEME is? How to use a Mopher Modifier and how to apply a slider in the viewport to the morpher.

Project 5a. Smile and Frowning Character . Now that you are finished your character head. Do the following to make up an avi file that first starts from your original face then smiles then frowns then smiles again. Do this in a space of about 200 frames at the smallest resolution.

  1. Make a copy of your head beside the original and name it Smile.
  2. Now on Smile Shrek, change the vertices in and around the mouth to give Shrek a full smile.
  3. Select the original Shrek again and add a Morpher Modifier.
  4. In the first empty Channel in the of the Morpher Modifier, you are going to add Smiling Shrek. Do this under Channel Parameters, Click on Pick Object from Scene and select Smile. This should put Smile in the Channel list above.
  5. In the Channel 1, Drag up or down the arrows to make the Original Shrek Smile.
  6. Do the same thing for Frown now.
  7. To put in Sliders you will need to do the following:
  8. Go to the Create Panel, Helpers, change Standard to Manipulators and choose Slider.
  9. Click once inside the Viewport and in the modify panel Label the slider Smile.
  10. Right click on the slider and select Wire Parameters. A couple boxes will appear on the bottom of the screen in the left hand side. Choose Object (slider) and value then click on the Original Shrek. Then select Modify Object - Morpher - select the (1) Smile . Then on the screen is a Parameter Wiring Box, Choose the Double arrow at the top-middle. Then click on Connect and close the box.
  11. Now click on the Select and Manipulate Button (beside the Select and Move) and Drag the slider triangle back and forth.
  12. Now you can do the same thing for frown. And make up an animation demonstrating him starts from your original face then smiles then frowns then smiles again. Do this in a space of about 200 frames at the smallest resolution.

Project 5b. Character Talking
In this project you are going to make your character Say a few word. You will learn about Phonemes.

 

 

 7. Project 8 Bones and Skin

Student will learn: how to skin a simple character on some bones.

 8. Project 9

Student will learn:

 9. Project 10

Student will learn:

 10. Project 11

Student will learn:

 11. Project 12 Open Project